Ding dong, Flash Professional CC is dead?
This week in Game Tech, we looked at creating pure AS3 projects without using a Flash program, and then we took a look at using Starling to increase performance. Our assignment was then to create some sort of "prototype" using Starling, to demonstrate its usefulness and effectiveness. To complete this rather vague assignment, I decided to just re-create one of my previous assignments: the vertical shooter.
For the most part, this assignment was incredibly easy; Starling doesn't have much of a learning curve once you've gotten used to AS3. There were a few interesting quirks I found, though.
Parallax Scrolling, or: How Come I Didn't Think Of This Sooner?